Syvkal ring menu center on object7/3/2023 ![]() ![]() This script and instructions were written to address the VX issue then The VX ACE crash shares some circumstances with the VXĬrash. This error is caused by a simple scripting mistake that would otherwise throw no error message, so it is at least worth a look.ĪUTHOR'S NOTE: The following description primarily describes the VX (RGSS2) The error is much rarer and harder to expose in VX Ace than VX, but I finally have confirmation that it is happening. This script addresses one specific issue that can cause an unhandled exception leading to an eventual Game.exe crash. If you are crashing without custom scripts installed, the source of your crash is something else and this script will not help. Please note that this script can only log and debug game.exe crashes having to do with a script problem. If your project is getting even occasional Game.exe crashes after installing a custom script, this may be worth a read. This is one of the most frustrating errors to deal with in RPG Maker VX as it seems to come and go at random, only affecting certain people or setups, and the actual cause of the error is hidden to you. "Game.exe has encountered a problem and needs to close" You may be suffering from this error if you install a custom script then start getting intermittent crashes: This script can help you locate sprites you may have missed. Script creators, please do your part and ensure you properly dispose your graphics objects, before they become an issue. There is no RGSS Player error message for this practice, but it can lead to Game.exe crashes. The root cause of this error is not properly disposing of Sprites/Windows/Planes associated with a disposed viewport. Fortunately, fixing the cause will stop the crash. The root cause appears to be the same, but there is at least one other factor in the ACE crash that is yet to be discovered. Well, it looks like VX Ace isn't completely immune from this problem after all. NOTICE: This is the VX ACE version of the script. >Required notetag, adjusted price based on durabilityġ/12/14: Fixed durability prices when leveling weapon.ġ/16/14: Compatibility with new Instance Items, Add Armor Durability, add Repair Equip Scene Use the provided notetags to designate which weapons use durability feature. Place the script below ▼ Materials, below Tsukihime's Instance Items, but above ▼ Main Process. ![]() Can destroy or just unequip at 0 durability for selling/repairing. Adds Armor durabilty, reduced when hit by chance of your choice. ![]() Adds Weapon durabilty, reduced with each successful attack/skill This script allows for giving weapons and armor durability, and either destroying or just unequiping them when that durability reaches 0. ![]()
0 Comments
Leave a Reply. |